AI Insights · Timothy · July 2022
Top 5 Shopping Games on iOS in Europe Q2 2022
In Q2 2022, the top 5 shopping games on iOS in Europe showed varied performance trends in weekly downloads, revenue, and active users, with data sourced from Sensor Tower.
In Q2 2022, the top 5 shopping games on iOS in Europe showcased distinct trends in their weekly downloads, revenue, and active users. Here’s a breakdown of their performance:
My Mini Mart from SUPERSONIC STUDIOS LTD experienced significant fluctuations in weekly revenue, peaking at around $12.7K in mid-April before stabilizing between $8K and $10K in June. Weekly downloads remained robust, with a peak of 128K in mid-April, and a slight dip to 93K towards the end of June. The game maintained a strong user base, with active users rising from 189K at the start of the quarter to a high of 270K in mid-June.
Idle Supermarket Tycoon - Shop by Digital Things had a relatively stable weekly revenue, averaging around $3K, with a slight increase to $3.8K at the end of June. Weekly downloads saw a modest rise, peaking at 9.6K in late June, while active users grew steadily from 25K to over 31K by the end of the quarter.
Shopping Mall 3D from Brew Games showed an impressive spike in weekly downloads in mid-April, reaching 34K, which subsequently tapered off to around 10K by late June. Revenue followed a similar trend, peaking at $2.4K in late April and stabilizing around $1.5K towards the end of the quarter. The game’s active users also peaked at 46K in mid-April and stabilized around 34K in June.
Supermarket Mania Journey by G5 Entertainment AB maintained a consistent weekly revenue of around $900, with a slight peak at $1.2K in early June. Weekly downloads were relatively stable, averaging around 1.3K, while active users saw a gradual decline from 3.2K at the start of the quarter to just under 2K by the end of June.
Lastly, Fashion Universe from Voodoo had a varied performance in weekly revenue, peaking at around $1.4K in mid-April and stabilizing around $900 by the end of June. Downloads saw a significant increase towards the end of the quarter, reaching 32K in late June. Active users showed a similar upward trend, rising from 80K at the start of the quarter to a peak of 62K in late June.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.